Planned Visions and World for the game
(0. Tutorial, Mysterious Woods; a simple field paired with a forest. It teaches new players the ropes of this adventure. How each level is cleared, new mechanics, new features, etc. It starts at Klonoa's home but something is off, the Moos are here, they look familiar to him but he's not sure why. To the player it is a sign that this is a dream. A strangle light enters the gem atop the wind ring, it seems that someone is interfering? The strange energy powers the ring for a short time (until Klonoa reaches the end of 1-1 (Hovering Isles - Vision 1) but at least a friend is there which can help.
The forest is what leads Klonoa into the new world.
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1. Hovering Isles; the left-overs from the previous version of the world, after the darkness consumed all... things may have been revived, but nothing can be completely healed. No one knows the nature of why the islands float, flora and plants seem to grow just fine on the downside strangely. They seem to be unstable too, some can break quite easily.
2. Chimesopolis & Bellside; a large commercial city sprouted after the world's revival, buzzing neon and loud noise is the standard, it is one of the most technologically advanced regions. Most of the decedents of the gods choose to avoid this place, although they seem to be warming up to it.
3. Scortctopia; this desert originates from the ashes during the "old world's" creation, it slowly drifted into what is now named Scortctopia. This isn't just a desert, tropical paradises are scattered across the rest of the burning sand. Some say that these small paradises are from the god's love for the world and each other.
4. Oasis Park; a balanced mix between nature and entertainment. Skygardens, structures full of plantation and flora, rollercoaster's, pools, water-slides, etc. This was made by Laramie, one of the six decedents, it was made to prove that there could be a balance between the new technology and the nature that surrounded the world.
5. Frostbite Tundra; it's name explains it very well, a freezing cold land that has only been recently populated. It is very limited in this region, they heavily rely on resources and they have little contact with other areas. Although strangely the sea is quite pleasantly warm, it is common for people to dive into the artic waters. The strange temperatures isn't know quite yet but scientists are researching it the most they can.
6. Topaz Mine & Skiffville; the topaz mined is worth quite a-lot in most markets, although some other crystals are causing some problems. An invasive species known as 'the slumbering crystal' is a living form of rock that contains dream and or nightmare energy, which makes them most active near dark, they also seem to be effecting another invasive species, the Moos. It makes them more nightmarish in appearance and aggressive. The first attempt of civilization after the rebirth of the world, Skiffville is a water-bound city. The building floats atop the water, although some have collapsed and fallen underneath. Flora, coral, and trees are grown all over, even out of the buildings. Boats and similar vehicles are used for travel.
7. Chaos Mountain; a mountain that has some strange aura surrounding it, for many years nature and citizens populated this area but within the last 20 years it has completely killed off most creatures, some of the buildings still remain... perhaps something lies within one of them. The mountain is possible to scale, it's just very unlikely you do, unless you shelter within the caves. The snow storms are on and off so shelter when needed.
8. The Temple of Fate; this was made as a tribute to the goddess of light and the god of shadows, as well as their decedents. This location is near the Equinox Haven. A library is located within that lists the major events of the world, and the events that occurred in both recent history and the very distant past. Some say that they see visions of past events, and some have said that these visions are able to be interacted with.
9; Equinox Haven; it's name explains it quite well (Equinox; the point where the sun crosses the equator & Haven; a place of refuge. This area has a contraption that causes the night and day cycle. A large sun-like lamp moves across a seesaw like contraption as the intense wind of the area moves it around. Some say they hear whispers within the howls of the wind. If something were to happen here, and the light went out... it would be devastating. The energy within the lamp would release, whoever is there would be injected with a deadly amount of concentrated energy.