Quote from: Daemyn on December 03, 2014, 01:17:57 AM
Falling seems to be broken in all vertical levels for me but I noticed it first when making this level
Edit: might not be a glitch but are the collision boxes gonna be too big for me to use floaties that way?
Fall deaths are simply disabled, I just lazily disabled code in the engine, because otherwise you would just die when starting the level, the vertical level thing was just a crude feature that I added, by adding a few extra lines of code anyway.
There's a some code that is there to prevent you from grabbing a floatie and going through the wall, it might be testing a bit too big of a area, when checking that you aren't "cheating" though, I will have to tweak it a bit I guess.
Quote from: Daemyn on December 03, 2014, 02:56:27 AM
I got the the enemies exploding way to early when tossed glitch again like last time but it was probably caused by tacking this on to the end of the level
I also keep forgetting to mention the X button on window fails to do anything so I have been using file>quit.
weird things did not start happening until I added the 8 flying moos and 18 dreamstones to that tunnel among the other moos in section 8.
So it seems that you can still cause the same glitch, I guess I still need to make a few changes then, I know how to do the same checks in a bit more processor intensive way, but it will make sure that the game does not lose track of whatever it's doing, or I might do the collsion checks in another way altogether, still your feedback is really valuable, as annoying as it is sometimes. XD
The X button is something I disabled because I had a really bad habit of clicking it when I wanted to go back to the level editor, when I was making levels, I eventually just disabled it because I was tired of losing levels due to my own negligence.
Edit: I didn't run into the same issue when playtesting the level, were the enemies close to a platform when "glitching out"? Because all I ran into was a poor hitbox alignment issue with the flying Moos when playing the level myself, however if you manage to glitch out a boomie, then I can be certain that something is up, if I can get a heads up on what exacly happens, and how to replicate the issue, it would make it alot easier for me to find these glitches, though if you aren't able to replicate it you can still describe what happened and what you were doing when it happened, and I will see what I can find.