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Super Mario Maker Discussion Thread!

Started by Sable-Xeno, September 13, 2015, 10:02:30 AM

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Sable-Xeno

To start off, Super Mario Maker is a Mario game where you can create and play your own Mario levels based off 4 iconic styles, or levels that other people around the world have made. And yed, you can play as Waluigi.

So, I made this topic for you guys to share with us any levels you've been making, as well as any good (OR TERRIBAD) levels yo've played online. There's...a lot more of the latter than I'd like to admit. You can also, of course, discuss the other aspects of the game, too, like the sample levels, the costumes, neat tips you found out about the editor, or the hoards of little easter eggs sprinkled throughout the game! Trust me, there's a ton of them.

Artwork drawn by Somnax (FA), 5th Gen Pokemon sprite bases made by Pokemon-Diamond (DA).

Rupurudu!

Oh, after millions billions of super mario clones with built-in level editors, they decided to make an offical one? Cool.

the_darai

I was just going to make a thread about this too. Thought I'd give it a try since I've used Lunar Magic for years.

Anyway I got this game, I made a few levels. They're a little challenging but not impossible. If you want I'll give you the course level names if you want to give them a try.

In fact if anyone got any levels to share feel free to put them in this thread and we can comment and like them.

Quote from: Rupurudu! on September 13, 2015, 10:49:00 AM
Oh, after millions billions of super mario clones with built-in level editors, they decided to make an offical one? Cool.
Yeah, except now anyone can make levels with relative easy as opposed to Mario Bros clones, though I can't think of any clones (Except for Super Mario Bros X) that comes with an editor. Lunar Magic is for straight up hacking Super Mario World levels, design, etc.


Sable-Xeno

Well, Dars, since you did say it's okay to share levels with each other, then I got just the level for you guys! I call it...Volcano Bakemeat, I Guess. Not sure why I called it that. I just...did. Basically, it's a level involving some Kuribo's shoes, spinning saw blades and, erm, Lucario. It was my first legitimate level, I have the right to indulge a little. There's also something else somewhere, but you'd have to jump through a few hoops to see it.

Anyways, the code for it is 753F-0000-0028-A814.

Artwork drawn by Somnax (FA), 5th Gen Pokemon sprite bases made by Pokemon-Diamond (DA).

the_darai

I only uploaded two levels for now:

Trampoline World: A world of enemy trampolines  (402C-0000-0030-D7D9)
Dank Underground level: So much swag in one level  (7CE7-0000-002B-78F5)

I'll be making more once I figure out how to get more stuff unlocked. :\


Sable-Xeno

#5
Quote from: the_darai on September 13, 2015, 03:56:51 PM
I'll be making more once I figure out how to get more stuff unlocked. :\

Oh, I think I can help you with that "unlocking" bit, if you aren't already aware of the circumstances. Though, the way I put it would likely come out as "cheesing the system", one might say. I mean, it doesn't take very long (anymore), so there's not much to cheese, I suppose...anyways...

After spending 5 minutes in the editor (not idling, actually moving around and placing blocks and such), you'll get a message of a truck delivery that'll bring new parts on the next day of playing. Whilst there used to be a 9-day unlocking period for parts, this is no longer the case, and a delivery will show up after some objects have been placed. Just lay down a huge stack of blocks, multi-select them, copy them about 4-5 times, and the delivery will happen immediately afterwards. Rinse and repeat 7 more times.
Sorry but you are not allowed to view spoiler contents.


You unlock one randomly for each time you clear the 100-Mario challenge, on any difficulty. Not too hard, since, well, half the levels people put up are...gratuitously easy, but it is tedious, and completely random. Scanning Amiibo of specific characters may be slightly more practical, but not advised for the majority of outfits, monetarily-wise. Also, I think there's a limit to how many outfits you can unlock from each select difficulty, according to a message I got from the game, but I haven't tried getting another on the easy difficulty yet to find out if it still holds true.
Sorry but you are not allowed to view spoiler contents.


Hope that helps some. There's also a few other things that can be unlocked, but they aren't anything immediately important...just worry about making stages and playing through the 10/100-Mario challenges, for now.

Artwork drawn by Somnax (FA), 5th Gen Pokemon sprite bases made by Pokemon-Diamond (DA).

the_darai

Thanks Xeno, that actually did help! I finally got all the different sets plus SMB3 art assets. I'd have more but my gamepad was going to die.


the_darai

New level! Easier than the last ones...since I get complaints about them being hard...

Kill the Bowser (CB9B-0000-003E-8174)


Sable-Xeno

#8
Quote from: the_darai on September 15, 2015, 05:38:46 PMEasier than the last ones...since I get complaints about them being hard...

Complaints about them being hard? Well, I can't speak for the first one, but Dank Cave wasn't exactly "hard". It was, what I would say, "challenging". If your level is too hard for someone, well, then they're probably not good enough at the game to beat it, or didn't have the patience to. After all, you HAVE to clear a level in order to submit it, so no level is truly "impossible".

As for your newest level, it almost felt...empty? Like, it could've been really challenging, but as you said, you did make it "easier". Though, I never noticed P-switched turned off conveyor belts until now, and I hadn't thought of having Spinies placed on conveyor belts. Both of those could lead to some devilishly tricky maeuvers, if placed just right...

I guess I could also mention I'm currently working on another level, though outside of an idea on what it could be, I have no idea what to actually utilize within it. I'm thinkin' something challenging, but not hair-tearry like the mid-section of my last level.
Oh, who am I kiddin', of course I'm gonna make a brutal level, it's in my blood

Edit: It occurs to me that I may' e spoken hastily. If it is yyour intent to make levels that are "fun" first and formesr, making them "easy" would probably be in one's best interest. But I personally find the best levels to be ones that are challenging, but not to the point of "Kaizo Mario" levels. Everyone has their preference of difficulty, but don't let other's preferences get in the way of your own design! Acknowledge them, and occasionally cater them, but don't bend over backwards for them.

Artwork drawn by Somnax (FA), 5th Gen Pokemon sprite bases made by Pokemon-Diamond (DA).

the_darai

I made Trampoline World: Brutal Edition. Think you got what it takes to pass?

A952-0000-0085-BB04

Next up I'm making a Splatoon themed level.