my glob... you really went all out on this one. Love what you did there with... everything.
So anyway, when I was in middle school, I've been inspired by the premise of the Wii U. I know, I know. It just seemed so cool at the time. First you have your tv. But then, oh, there's more. THEN, you've got yourself a controller with a SCREEN. Oh, but that's not all. Not even close. The controller controls BOTH of the... overselling it? Yeah that's what I thought.
So, to put shortly, I wanted to make a game where you and animated, hand-drawn, chibi-ish AI party members can interact with each other as if they were real, and your controller was a device used to contact their world, solving puzzles, battling robots, ripping off Cooking Mama to make items, watching AI share an emotional moment, AI sharing an emotional moment with you, laughing, crying, arguing, fearing the unknown, and having cartoon-style episodes/chapters ranging from hilariously heartwarming slice-of-life to tear-jerking moments that teach/remind you of some of the harsh realities of life... not kidding there. You'd have your inventory in the controller, and you could fling items to the top screen for the characters to interact with. You could also teleport your characters to the controller and equip them with tools or do other things. Sometimes enemies would invade your controller and mess with your stuff, forcing you to try to get rid of them. All the gauges and stats are on the bottom screen, while the top screen environment is the hand-drawn side-scroller. The characters would look and move like a genuine cartoon to make you feel like you're interacting with a real character. You're actually supposed to feel like you've become close friends with them. Near the end you'd reach this section inspired by the ending chapter of Earthbound, where you've lost contact with all of your friends, and you have to solve a puzzle with the exact same gameplay as before, but there are no animations or real backgrounds, and code replaces the appearance of everything. After that section, the final boss battle would occupy the entire top screen, to make it really clear that there are two separate screens, and you're using the controller to interact with the environment above.
But, you know, since the Wii U's been dead since it was born, maybe I could daydream about it on the Switch. Not that I'd ever make this tho...