- Health Regen: Sometimes it works, for some games, but motly I find that it's just an excuse to turn fps games into completely on-rail shooters, because you don't have to go exploring for medkits, etc, you just grab your gun and shoot. You don't have to watch over your health, count your medkits, use more cover, etc, because you can always just duck for 5 seconds, and then go back fully healed.
- Too many hints/no hints at all: I find that games from earlier sometimes didn't give enough hints on how to proceed, but today games seem way too focused on treating the player like a double-digit IQ warrior, with the most obvious stuff, like basic controls, getting pointed out over the screen. It breaks immersion entirely.
- Ub3rpr0 420 NOSCOPE basement warriors: You know that, that overweight kid with the blank stare completely devoid of self-consciousness, who has no job, only goes to school to play Counter Strike at the I.T. class, has his mom work two jobs at once just so he can afford the fastest net, throws a hissyfit if his ping goes above 40 ms and slams his keyboard into bits and pieces, then curses at his mom for having such crappy net, and lives off of takeout pizza? As a casual gamer I've never been a multiplayer enthusiast, but after my favorite Team Fortress 2 server got flooded with people for whom nobody was a match, specially not me who didn't play this 24/7, I just never went back.
- Uncalled-for difficulty: The difficulty in games should increase evenly as the player plays it more, and shouldn't suddenly jump to level 666 at once. I can't stand games that expect you to go back to and beat previous segments over and over again just to level up, till you can beat a boss where even one slip in your movement ends up landing you dead. Oh, and then another, even harder boss comes up. So, time to get back to levelling up. Nope.