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Glorious Volkan Fire! Fire effects work on Klonoa 2 in a new pcsx2 dev build!

Started by Voka~Daemyn, March 23, 2020, 07:58:42 PM

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Voka~Daemyn


I've been waiting years for this. The fire effects on Klonoa 2 now work on at least one specific build of pcsx2 so far!
pcsx2-v1.5.0-dev-3396-g3f6148709-803-vs2019-Win32-AppVeyor
https://t.co/PQVp66oyWf?amp=1


Many many many Thanks to turtleli and prafull for the fix!


Klonoa 2 NTSC works fine.
Klonoa 2 NYSC-J works fine
Klonoa 2 PAL works fine in 50hz mode. 60hz mode gives a black screen with this error though I think it is due to the IPU patch trying to use the 50hz address still.
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Klonoa DtP Playthrough : http://www.youtube.com/playlist?list=PLzi0N7-iVFsUr0N84a42yBM92o5VV0P2w
http://bandainamcoent.co.jp/cs/list/klonoa/relay-essay/essay-11.html

[img width=267 height=150]https://i.gyazo.com/f762966ecd6652e9cdbf348b1967e3c8.png[/img]
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Graystripe2000

Discord: Graystripe2000 #6860.

SerialDreams

Awesome! It's always heartwarming to see compatibility for this game get better and better!  ;)

Quick question: Does this build fix the issue with the Ow-Gows (those huge plant/serpent-like creatures in the caves of La-Lakoosha)? On the newest build I have the Ow-Gows are pretty plainly visible when... well, you already know how they should look.  :big_smile:
"Wahii, rupurudu!" = "Okay, let's go!"