I noticed, and many others that Klonoa talks much less in the Wii-make of Door to Phantomile compared to his Playstation 1 counter-part, although, personally, i don't mind this change, it works the same to me, but a lot of people will take it very personally and wreck all over the game.
Honestly most people that hate this game, i feel like just kinda are trying to have an AVGN mentality, or had a Street Fighter EX3 case, where one reviewer didn't like it, then everyone took that, went with it, always going into it with bad faith, never giving it a chance, and just always looking for what it does wrong.
You guys probably played very few games to know what
truly is
baaaaadd.
... But i understand, i too wish it was even closer to the Playstation version but, for what it is, it is fine, and has its own cool identity in some ways...
But i also am trying to think why it was done? I can't say for sure, but i think i know.And i'm starting to realize by thinking more in-depth what the Wii-make was going for, that is, mostly over-looked.
When i think about it, Klonoa Wii-make probably had a lot of Lunatea's Veil assets for its base during development, and some of it, was carried over, Klonoa's animations seem to be based on Lunatea's Veil, his proportions are lengthier, in a way, more reminiscant of his Lunatea's Veil design. The moos use the Lunatea's Veil design, but it does have new animations, but by that i mean, they look more ball-like, and flat, rather than more tri-dimensional, and, well not really being very spherical and squashed, oh, and of course, the different pupils, and no surrounding triangle on the eyes.
And yeah, a lot could've been carried over, and earlier in development, Wii-make would've have a cel shaded look, it was however, ditched. I believe the cel-shaders for the models, was being done because... Lunatea's Veil had outlines on some models, not all, but some, they however, had normal 3D gourad shading, which, i like! I think if you're doing a 3D game with 3D models, i think trying to make it look 2D isn't very, nice looking? Well, for me at least, but, well why they were going for it, was to evolve the look of it, and also other games from that era that had the outlines, like the GBA games.
Still, it does seem like an evolution of Lunatea's Veil.
And of course, why Klonoa talks less in the Wii-make...Have y'all noticed how Klonoa is more stoic and talks less in Lunatea's Veil? Usually just getting along really.
This could be because of the "sorrow" concept of Lunatea's Veil, and, well i guess Klonoa is growing up.
Well, Klonoa Wii-make, so far a lot that i said, does seem more Lunatea's Veil, and, well, yeah, and i think with all that, they also tried to adapt the fact that, Klonoa talks less in Lunatea's Veil, and, well, that was brought over to here, usually who seems to have more thoughts and expresses, are other characters, and so was it like this.
This also goes for the new design, they wanted to make Door to Phantomile more closely related to Lunatea's Veil somehow, make it seem more like a direct sequel, afterall, it was planned for a Lunatea's Veil remake for Wii, but disappointing sales, did not let that happen.
But it also could be to make most Lunatea's Veil animations fit nicely, it could be both, really.
A lot of people say that Wii-make looks more washed out, but, they, never complain about how Lunatea's Veil also has a much more washed out color palette, but, honestly, i like both, i don't think either are bad things, and, now that i played Klonoa Wii-make on real hardware, and also Lunatea's Veil, yeah, i think Wii-make does keep the color palettes of the original still intact, it does look all a bit more muted, but, it still follows it regardless, the original Door to Phantomile also had a mostly white-sense to the sun, the grass colors, and much more, it was more colorful of course, but, hey, all of this, is not a problem, for what i can tell, they were just going for, yet again, more Lunatea's Veil adaptions.
(and also because the year was 2008, but, honestly, compared to other games, this isn't too bad, and games like Grand Theft Auto IV, it actually fits with the story and concept, and city, it is sub-consciously telling you something.)